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Mastering 3D Studio MAX R3

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Examining Other Tabs

In addition to the Main Toolbar, the Tabs consist of nine different areas. Whereas the Main Toolbar Tab holds all different types of commands, each other Tab holds commands that are used for a specific area. Many of the buttons found in the Tabs are also located in the Command Panel. As you click through each Tab, notice that some Tabs have image-based buttons while others have text-based buttons. Some Tabs have more commands than others; they’re all described in Table 3.11. Becoming familiar with the Tabs can help increase your speed; click each Tab to see what its command buttons look like.

Table 3.11: COMMANDS ON THE TABS
Tab Description
Objects Tab Holds many of the common objects found in the Create Ø Geometry area of the Command Panel. Useful for creating basic 3D objects—Standard and Extended Primitives—as well as NURBS Surfaces and Patch Grids.
Shapes Tab Consists of many of the commands used to make 2D shapes
Compounds Tab Holds the compound objects. Many of these commands combine two or more objects into a single object. You can find a complete list of these commands under Create Ø Geometry Ø Compound Objects in the Command Panel.
Lights & Cameras Tab Tools that can assist you in making your scene look bit more realistic. These are broken into separate areas in the Command Panel.
Particles Tab Systems that can create other objects to simulate certain effects like rain, snow, and explosions
Helpers Tab Holds the Standard Helper objects. These objects assist you in measuring, transforming, and animating things in your scene. Helpers are non-renderable objects. There are many other types of helpers found in the Command Panel under Create Ø Helpers.
SpaceWarps Tab Space warps can affect the appearance of your geometry by changing the shape of space itself. They can also work with Particle Systems. Space warps work in world space.
Modifiers Tab Commands that change the shape of your objects. You can find many more in the Command Panel under the Modify tab.
Modeling Tab Holds a mixture of commands from other Tabs. All these tools help in the modeling process.
Rendering Tab Holds common render commands found in many other areas of MAX

Customizing the Shelf Area

MAX gives you the ability to customize both toolbars and the Tabs, and the customization that provides the most flexibility is the ability to create new Tabs and toolbars. Tabs and toolbars are very interchangeable; the only difference between them is that Tabs are placed within the Shelf Area and toolbars are not. You can very easily turn a Tab into a toolbar or vice versa.

All of the customization features for the Shelf Area are accessed by right-clicking the name of a Tab to bring up the shortcut menu, shown in Figure 3.7 and described in Table 3.12. Remember, if you right-click the Main Toolbar Tab, the Delete Tab and Rename Tab commands are grayed out.


FIGURE 3.7  A Tab shortcut menu

Table 3.12: COMMANDS FROM THE SHORTCUT MENU
Command Use
Add Tab Creates a new Tab
Delete Tab Deletes the selected Tab
Rename Tab Allows you to rename the selected Tab
Move Left Moves the Tab one space to the left. (When a Tab is at the left end, Move Left wraps it to the right end.)
Move Right Moves the Tab one space to the right. (When a Tab is at the right end, Move Right wraps it to the left end.)
Convert to Toolbar When you convert a Tab into a toolbar it is no longer held in the Shelf Area.
Customize Brings up the Customize UI dialog area. Here you can create your own toolbars.


TIP To reset the Shelf Area to its original state, from the MAX menu bar choose Customize Ø Revert to Startup UI Layout. This is handy when you have accidentally changed your UI, but use this command with caution as it will undo all your customization.


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