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Mastering 3D Studio MAX R3

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Camera Tools

To see the different tools that the Camera viewport offers, we must place a camera in your scene.

1.  First, reset your scene the way it was before all that playing around with the Standard tools. Select Edit Ø Fetch and choose Yes when prompted.
2.  Now place a camera in your scene. Go to the Command Panel Ø Create tab Ø Cameras and choose Target.
3.  In the front viewport, click in the upper-right corner, drag down to middle of the viewport, and let go of the mouse button to place the camera.
4.  Right-click in the user viewport to activate it and press C. You are now viewing this scene from the viewpoint of your camera.

The camera you just created is called a target camera. It is made up of two parts: a camera, which is the position of the viewer, and the target, the position at which the viewer is looking.


TIP It is sometimes easier to see the effects of the Camera navigation tools by comparing the views in different viewports.

Using the camera you just created and referring to Figure 3.15, let’s go through the navigation tools, described in Table 3.14. Again, Zoom Extents All and toggling Min/Max view work the same here as in the Standard tools.


FIGURE 3.15  The Camera viewport icons

Table 3.14: CAMERA NAVIGATION TOOLS
Tool Description
Dolly, Dolly Target, and Each of these commands moves a camera along its line of sight. Each flyout works on a different area of the camera. Dolly will move both the target and the camera; Dolly Target will only move the target; and Dolly Camera will only move the camera.
Perspective A combination of the Dolly and Field of View (see below) commands. Perspective increases the amount of perspective flare or the width of your view.
Roll Rotates the camera about its horizontal plane. For best results with this, drag your mouse left to right, not up and down.
Field of View (FOV) Adjusts the amount of scene that is visible by increasing or decreasing the angle of your view. Increasing the FOV will cause you to see more of your scene.
Truck Camera Moves the camera and its target parallel to the viewport.
Orbit and Pan Camera Orbit allows you to rotate the camera around the target point. Pan lets you rotate the target around the camera.

Light Tools

The Light viewport controls can be used with all the different light types except the Omni type.


NOTE See Chapter 10 for more information on lighting and lights.

Again, in order to try out some of the commands, we will set up a light source in your scene.

1.  Reset your scene (File Ø Reset).
2.  Go to Command Panel Ø Geometry Ø Lights Ø Target Spot.
3.  In the front viewport, drag out a light from the top-right corner to the middle of the viewport.
4.  Right-click in the user viewport and press Shift+4; this will switch to the Light viewport.

NOTE You can also change the viewports by right-clicking the name of a viewport and selecting Views.

Now that we have a light set up in our viewport, let’s take a look at each tool in Table 3.15. (Remember, Zoom Extents All and toggling Min/Max view work the same here as in the Standard tools.) Your navigation tools should look like Figure 3.16.


FIGURE 3.16  The Light viewport icons

Table 3.15: LIGHT NAVIGATION TOOLS
Tool Description
Dolly Light, Dolly Target, These features are the same as the Dolly features for cameras.
Hotspot Adjusts the light’s hotspot cone to become narrower or wider. The Hotspot is the area of bright, even intensity of the light.
Roll Light Rotates the light about its own axis
Falloff Adjusts the light’s Falloff cone to become narrower or wider. Falloff is the gradual transition from the bright area of the light into the area where there is no light at all.
Truck Light Moves the light and the target parallel to the view plane
Orbit and Pan Light Orbit allows you to rotate the light around the target point. Pan lets you rotate the target around the light.


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