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Mastering
3D Studio MAX R3 |
Choosing Image Filters
Image filters are applied to the 2D array of pixels of the initial render,
even though they may reference certain information from the 3D scene.
This is technically post-production work, equivalent to taking each frame
into Photoshop and applying a filter to it. The information from the 3D
scene that may determine the range of the effect is essentially a 2D mask
selecting which pixels should have the filter applied. Table 12.1 describes
the various filters and their uses.
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| NOTE Lens Effects
settings are described in more detail in Chapter 11.
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Table 12.1: Image
FILTERS AVAILABLE IN VIDEO POST
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Image Filter
| Use
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Photoshop
| Non-animatable Photoshop plug-in filters;
if you have Photoshop installed, a mini version of the application
is launched, applying the filter to each frame.
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Premiere
| Animatable Premiere plug-in filters, if
you have Premiere installed.
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Contrast
| Alters contrast and brightness of overall
image
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Fade
| Fades an image in or out over a series
of frames; used for cross-fades as well as fades up from or out to
black.
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Image Alpha
| Uses a channel from a specified file to
replace the queues alpha channel. The channel can be the Object,
Materials Effects, or Z Buffer (Z depth) channels of an RLA or RPF
file.
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Lens Effects Flare
| Creates flares and optical effects
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Lens Effects Focus
| Blurs image outside of a specified range
to simulate the depth of field of a camera
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Lens Effects Glow
| Creates specialized glows based on various
selection options
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Lens Effects Highlight
| Creates star-shaped glints for metals
and liquids
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Negative
| Inverts image to its photographic negative
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Pseudo Alpha
| Defines an alpha channel as all pixels
the same color as the first pixel (the pixel in the upper-left corner
of the image)
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Simple Wipe
| Creates a transition between two events
that wipes back the edge of the top event to reveal the underlying
event
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Starfield
| Generates stars in the background
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Any Lens Effect filter parameter that has a green, double-triangle icon
is animatable; if you click the icon, you gray out the icon and turn off
animatability for that parameter. While the Lens Effect dialog box is
open, you can animate Lens Effects parameters by turning on the Animate
button, going to the frame in the scene corresponding to the scene event
frame, and changing the parameter. You can also just add keys to the track
in the Track View (again, while the Lens Effect dialog box is open). The
tracks will be under Video Post in the scene hierarchy.
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| NOTE The inferno
portion of Lens Effects and Lens Effect Highlight are not part of
the Render Effects window. They are only available through Video Post.
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Editing Video Clips
Weve already performed a simple edit, cutting from one camera view
to a pre-rendered movie from another camera view. Digital editing is very
simple to do technically. Editing well and meaningfully, however, is an
artform of considerable depth. If you watch a good film carefullyand
you might have to watch it frame by frameyou will see that with
good editing you dont even notice the cuts. Everything flows naturally;
that is, it makes enough sense to us, within the context of film conventions
weve grown used to, that the change of viewpoint fits the unfolding
story. It is well worth the time to study cinematographyif not in
a school or in books, then through your local video store.
One thing you should take note of while studying films, is that the vast
majority of the transitions made between shots are normal garden-variety
cuts. The beauty of the art is in using cuts well. The bulk of the remaining
transitions are fades in or out and cross-dissolves. These transitions
have established contexts of meaning in film that our culture has incorporated
into its subconscious understanding. A long dissolve, for example, suggests
the passage of time, while a fade to black suggests the end of a period
of time, creating a sense of distance. The most common thing that amateur
editors do wrong is use a lot of fancy wipes and other transitions. These
have no established context of meaning and can stick out like a sore thumb.
They distract the viewer from the story. Its not that you should
never use different transitions, but you should learn the conventions
first and have a reason for departing from them. That way your departures
are more likely to have meaning and less likely to seem tedious and amateurish.
But enough preaching. Lets look at other editing tools in MAX.
Using the
Alignment Tools
If you hold down the Ctrl key, you can select more than one event in
the queue. This enables alignment tools in the toolbar, shown below.
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| WARNING Changes
in Video Post are often not undoable. Do an Edit Ø
Hold if you are at all unsure of your edit.
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| Align Selected Left moves
the first event selected to align its starting point with the second
event selected. If the whole queue is selected (by clicking the word
Queue in the queue), all the events will be lined up to
the earliest starting point. Align Selected Right works the same way,
except it aligns the endpoints of the selected events.
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| Make Selected Same Size changes
the duration of the first event selected to match the second event
selected. Remember that this does not change which frames are ren-dering
in an image input or scene event. Abut Selected moves the start point
of the first event selected to the frame following the endpoint of
the second event selected.
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© 2000, Frol (selection,
edition, publication)
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