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Mastering CorelDRAW 9

Introduction

PART I—A Quick Tour Of CorelDRAW
Chapter 1—A Tour of the Tools
Surfing the Interface
The Supporting Actors
Understanding Dialog Boxes
Exploring the Standard Toolbar
Working with Dockers
Exploring the Toolbox
The Pick Tool
The Shape Edit Flyout
The Zoom Flyout
The Curve Flyout
The Rectangle and Ellipse Tools
The Object Flyout
The Text Tool
The Fill Flyout
The Interactive Transparency Tool
The Interactive Tool Flyout
The Eyedropper Flyout
The Outline Flyout
The Fill Flyout
Browsing the Menus
The File Menu
The Edit Menu
The View Menu
The Layout Menu
The Arrange Menu
The Effects Menu
The Bitmaps Menu
The Text Menu
The Tools Menu
The Window Menu
The Help Menu
Chapter 2—What’s New in CorelDRAW
CorelDRAW 8
More Interactivity
CorelDRAW 8’s Interface
Creation Tools
Object Controls
Text Features
Internet-Specific Features
Font Navigator
Backgrounds
When All Is Said and Done...
CorelDRAW 9
CorelDRAW 9’s Interface
Page Layout and Setup
Better Palette Control
New Tools, New Functionality
Changes to Text Handling
Printing Improvements
Import/Export
Publishing to PDF
Publishing to the Internet
Other Things
It’s Soup

PART II—Life in an Object-Oriented World
Chapter 3—The Miracle of the Click: Maneuvering the Mouse
Working with Objects
Creating, Moving, and Changing Objects
Importing Objects
Pasting Objects
Dragging and Dropping Objects
Using the Symbols Library
DRAW’s Scrapbook
Using Fills and Outlines
Selecting Multiple Objects
Turning Many Objects into One
Grouping Objects
Combining Objects
Welding Objects
Locking and Unlocking Objects
Other Points of Interest
Saving and Opening Files
Zooming
Aligning Elements
Using Undo
Copying Properties
Using the Repeat Command
Drag-and-Dupe (a.k.a. Leave Original)
Right-Click ‘til You Drop
Step by Step: Spyrograph Revisited
Chapter 4—As the Curve Turns
The Science of Curves and Lines
What Are These Nodes?
Which Kind Is It?
Draw Straight, Curve Later
Drawing with a Not-So-Free Hand
Artistic Media: the New Kid on the Block
Drawing with the Bézier Tool
Undrawing with Eraser and Knife
When a Curve Isn’t a Curve (Yet)
Converting Objects to Curves
Step by Step: a Potpourri of Tracing Options
Where Do the Nodes Go?
Using the Bézier Tool: Not Quick, Just Clean
Going Freeform: Head for the Hills!
Autotracing: You Might Get Lucky
Chapter 5—Making Arrangements
Transformations 101
Working with the Transformation Dockers
Friendlier Degrees
The Curse of the Scaled Outline
Aligning with Aplomb
Distributed Thinking
The Rest of the Team
Order
Group
Combine and Break Apart
Lock and Unlock
Shaping
Separate
Convert to Curves
Convert Outline to Object
Chapter 6—Applying Fill Patterns
Understanding Fills
Applying Uniform Fills
Using the Dialog
Setting a Default Fill
Using the On-Screen Palette
Using the Color Docker
Adding Flair with Fountains
Making Sense of Steps
Like a Fountain Fill? Bottle It
Going Interactive
The Last Word on Fountain Fills
Applying Complex Fills
Two-Color Patterns
Full-Color Patterns
Bitmap Patterns
PostScript Patterns
Texture Fills
The Appeal of the Palette
The Concept of the Color Model
Using Custom Palettes
Creating Your Own Palettes
Keep It Simple
On-Screen Niceties
The Eyedropper
On-Screen Palette Tricks
Step by Step
A Colorful Star
Textured Text
Chapter 7—Understanding Outlines
Accessing DRAW’s Outline Tools
Penning an Outline
Outline Width
Arrows
Line Style
Color
Corners
Line Caps
Calligraphy
Behind Fill
Scale with Image
The Outline Color Dialog
Setting the Outline Pen Defaults

PART III—Mastering Text
Chapter 8—Working with Text
DRAW 9 Is Kosher for Windows
Artistic and Paragraph Text
Change Its Size
Change Its Formatting
Change Its Alignment
Adjust Spacing
Kern Individual Characters
Format Individual Characters
Check for Spelling and Synonyms
The Wonder of Artistic Text
Size, Rotate, and Skew
Fill with Any Pattern
Apply Special Effects
Shape around a Path
Node-Edit the Letter Forms
Do All of These at Once
Chapter 9—Working with Paragraph Text
The Purpose of the Paragraph
Better Redraw and Bigger Capacity
Better Text Control
Irregular Text Wrapping
Navigating Your Way
On-Screen Controls
Proofreading
Full Alignment of Text
Editing Controls
Choosing between Artistic and Paragraph Text
When Is Artistic Text the Best Choice?
When Is Paragraph Text the Best Choice?
Switching from One to the Other
Remember the Hotkeys
Importing Text
Chapter 10—Advanced Text Handling
Shaping Text to Objects
Flowing Text around an Object
Flowing Text within an Object
Warping Artistic Text
Fitting Text to a Curve
Transparent Text
Creating a Text Mask
Working with “Untext”

PART IV—Effects and Affects
Chapter 11—When Objects Collide
The Shaping Triumvirate
The Source Object
The Target Object
Leaving the Original
Finding the Intersection
Cookie Cutters and Cookie Dough
Melting Objects Together
Creating Silhouettes
Outlining Script Text
Preparing for Sign Making
The Advanced Options
Step by Step: Turning Many Shapes into One
Chapter 12—A Matter of Perspective
Adding Perspective
One-Point Perspective
Two-Point Perspective
Our Perspective on Perspectives
Step by Step: A Three-Dimensional Cube
Creating the Frame
Creating the Sides of the Cube
Chapter 13—The Envelope, Please
Creating an Envelope
Enveloping Fundamentals
The Four Modes
All about Mapping Options
Keeping Lines As Lines
Automatic Envelopes
Envelopes and Text
Step by Step: Using Envelope to Create a Reflection
Chapter 14—Blending It All Together
Blending Objects
The Anatomy of a Blend
What Makes a Good Blend?
The Blend Controls
Steps and Spaces
Rotation
Color Direction
Acceleration
Miscellaneous Blend Options
Starting Points
Paths
The Art of Blends
The Science of Blends
Chapter 15—The Enigma of Extrude
Faking Out Reality
Perspective vs. Isometric
Controlling an Extrusion
Extrusion Type
Depth
The Vanishing Point
Rotation
Applying Color and Lighting
Beveling
Chapter 16—The Different Faces of Contour
Concentric? Say What??
Innies and Outies
Working the Controls
Better Outlines with Contour
Open Contours
Create a Contour, Take a Coffee Break
Whither Contour?
Chapter 17—Through the Looking Glass
New Lenses on Life
Transparency
Brighten
Color Add
Color Limit
Custom Color Map
Fish Eye
Heat Map
Invert
Magnify
Tinted Grayscale
Wireframe
No Lens Effect
Frozen Lenses
Changing Your Point of View
Combining Lenses
Learning to Use the Lenses
Tinted Grayscale for Cheap Color
Heat Map
Using Brighten to Create Text Backdrops
The Miracle of Interactive Transparency
No More Docking and Applying
Just Like Filling an Object
Transparent Anything
Step by Step: Making Dreams Come True
Now the Downside...
Chapter 18—Dropping Shadows
Hard vs. Soft
Shadows and Vectors Don’t Mix
Shadows and Bitmaps Are Made for Each Other
Enter the Interactive Drop Shadow
Once around Drop Shadow
Caveat Flashlight: Don’t Get Carried Away!
Separation Anxiety
Chapter 19—The Power of the Clip
The “Stuff Inside” Command
PowerClip Basics
PowerClip in the Field
Creating Motion
Montages with Flair
Lots of Containers
Editing Powerclips
Avoid Auto-Centering
Use the Lock Contents Option
Group while Editing
Faking 3D with PowerClip

PART V—Drawing for Cyberspace
Chapter 20—The Basics of Creating Web Graphics
Web Page Basics
Color Is Cake
No Dots to Deal With
Instant Feedback
The Flavors of the Web
The GIF Format
Creating a GIF File
Fine-Tuning Your GIF File
The ABCs of Anti-Aliasing
The JPEG Format
Chapter 21—Creating a Web Graphics Laboratory
Think Pixels
Setting the Stage for Web Creation
Building a Better Background
Using Graphics As Backgrounds
Step by Step: A New Background for Altman.com
Finishing the Laboratory
Start Designing
Start Exporting
Chapter 22—Strategies for Webmastering
Exporting Graphics: CanDRAWPassMuster?
In Pursuit of Cleaner Graphics
Use PAINT for Clean-Up
Export from DRAW, Import to PAINT
Use the Clipboard
The Super-Export Strategy
Judge for Yourself
All about Image Maps
Building an Image Map in DRAW
Ready to Export
Image Map Caveats
From DRAW Straight to the Web
What Is HTML Compatible Text?
Warning, Warning...Danger...Conflict
Layers and Styles
A Question of Purpose
Miscellaneous Musings aboutWebPages
On-Screen Proofing Is Hazardous toYourJob Security
The Ongoing Struggle for Smaller Graphics
Repeat Graphics Whenever Possible
Hide Large Graphics
Can You Achieve Absence of Ugliness?
The Whole World Is Watching

PART VI—The Bitmap Era
Chapter 23—The Bitmap Era Is Here
Why Bitmaps?
From Vector to Bitmap
Resolution and Color
From Bitmap to Bitmap
Edit Bitmap
Crop Bitmap
Trace Bitmap
Resample
Mode
Inflate Bitmap
Bitmap Color Mask
Resolve Link/Update from Link
Those Wild and Crazy Effects
When Soft Meets Hard
Chapter 24—An Introduction To Photo-Paint
PAINT or DRAW?
The Many Faces of PAINT
A Quick Tour of PAINT
The Professional Darkroom
The Art Studio
Surviving PAINT
Chapter 25—PHOTO-PAINT Survival Skills
Converting Images
Grayscale
Black and White
Duotone
Paletted
RGB
Lab Color
CMYK
Multichannel
Searching and Replacing Pixels
Identifying the Colors
Using the Color Replacer
Strategies for Successful Replacing
Clone: The Quicker Fixer-Upper
Clone Fundamentals
Repairing Jamie
The Magic of the Mask
The Basics of Masking
Real-World Masking
More on Masking
Out the Door

PART VII—The CorelDRAW Freeway
Chapter 26—Print, Darn You!
You Can’t Print What You Can’t Set Up
DRAW Does BIG
Page Setup: The Basics
Printing...At Last!
General
Layout
Separations
Prepress
PostScript
What? More Options?
The Preflight Page
The Fine Art of Previewing
The View Menu
The Settings Menu
The Standard Toolbar
The Toolbox and Its Property Bar
Pick Tool
Imposition Layout Tool
Marks Placement Tool
Zoom Tool
Putting It All Together: CreatingaPrint Style
Tips for Reliable Printing
Simplifying Vector Objects
Handling Bitmaps
Fonts and Fills
Other Tips for Printing
Tricks with Color Substitutions
Chapter 27—Color for the Color Blind
Do You See the Light?
The ABCs of RGB
Reflections on CMYK
The Two Kinds of Ink
Spots of Paint
The Process of Transparent Ink
Separation Anxiety
Making a Proof
Making a Print File
Trap Your Colors Before They Trap You
Where Colors Touch
Eight Ways to Deal with Trapping
How CorelDRAW Lies to You
When Blue Is Purple
What Is Color Management And Why Should You Care?
Corel’s Color Management System
But Does It Work?
Chapter 28—Publising to PDF
Not Your Father’s PDF Tool
OK, It Works. But Why Should I Use It?
A PDF Torture Test
The Envelope, Please
The Options
General
Objects
Advanced
Document
Should You Dump Distiller?
Chapter 29—Sneaking over the Border: Importing Files from Other Sources
Why Import?
Importing Clipart
What Happens When You Import?
Wash and Wax: Importing Details
Let DRAW Figure the Flavor?
The Import Dialog
Dragging and Dropping
The Road Test
The Vector Interchange
Slow, Bitmaps Crossing
Lots of Dots, Lots of Data
Importing Text
Digital Cameras
Chapter 30—Exit, Stage Left: Exporting Files to Other Formats
Choosing Your Weapon
The Export Dialog
Road Test Revisited
Traditional and Other Printed Media
Exporting to Bitmap Formats
The Dialog
By Popular Demand
The Clipboard and Other OLE Matters

PART VIII—Taking Control
Chapter 31—Using Styles
What Is a Style?
Using the Styles Docker
Creating and Applying Styles
Graphic Styles
Artistic Text Styles
Paragraph Text Styles
Applying Styles
Changing Style Attributes
Overriding Style Attributes
Renaming, Deleting, and FindingStyles
When and When Not to Use Styles
Working with Templates
The Default Template
Creating a New Template
Using Your Templates
Succeeding with Styles and Templates
The Color Styles Idea
Creating Color Styles Manually
Creating Color Styles Automatically
Controlling Automatic Color Style Creation
Creating Shades
Chapter 32—Finding and Managing Objects
When Going Nongraphical Is Good
The Lowdown on Layers
The Object Manager
Naming Objects
Finding and Replacing Objects
Chapter 33—Scripting Success
Scripts: the Evolution
Script Basics
Recording a Script
What You Can and Can’t Record
Playing Back Your Scripts
Working with Text
Advanced Scripting
Turning a Script into a Command
Auto-scripting
Choosing between a Style, aScript,and a Scrap
Situations That Call for Styles
Situations That Call for Scripts
Situations That Call for the Scrapbook
Chapter 34—Your Very Own Interface
CorelDRAW’s Control Room
Creating Workspaces
Flying Tools
Flying Flyouts
You Say Tomato...
Realigning Alignment
Standard? Says Who??
Interchangeable Parts
Building Your Own Interface
Special Tools for a Special Project
Cleaning Up Your Environment
Menu Mania
Adding and Removing Menu Items
Creating New Menus
The Keys to Happiness
Managing Workspaces
DRAW’s Configuration Files
Moving Workspaces
What’s Next
Appendix A
Index

 
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