|
|||||||||||||||||||||||||||||||||||||||||||||
We remember the good old days of, oh...about two years ago, when the concept of a filled object was quite simple. If the object was a closed shape, you could pour a color into it. If you wanted to get fancy, you could use a rainbow of colors, and for the nirvana of fill patterns, you could use a texture to fill a shape. Well, what a difference a few years can make. Now you can fill objects with pictures, drag and drop colors onto objects, pick up existing colors, and oh yes, you can fill objects that arent even closed. In few places is the war among vector drawing programs felt more than with the filling of objects. Understanding FillsDespite the shenanigans of the techno-age, theres nothing terribly complicated about the concept of applying fill patterns. In Chapter 4, As the Curve Turns, we concerned ourselves with creating the outside edge of a shape; the fill is simply that which is placed inside the shape. Any color, shade, or pattern inside an object is considered a fill. The following sidebar notwithstanding, all that is typically required to fill an object is closure of the shape. The Interactive Fill tool is the gateway to every type of fill available, most of which are represented in Figure 6.1.
In editions past, we had to create full-page graphics, with lots of lines pointing hither and yon, just to show you the many tools, dialogs, and roll-ups that pertained to fills. The landscape is much cleaner now; in fact, you can satisfy all of your filling needs in two places:
Not to imply that object fills make up a neat and clean science; they dont. A microcosm of CorelDRAW itself, fills are easy to apply but difficult to master. Underneath the controls lies a labyrinth of interrelated functions and dialogs, up to three levels deep in some cases. Nonetheless, at the risk of oversimplifying, DRAWs fill capabilities can be divided into five categories:
Applying Uniform FillsIt doesnt matter what type of fill pattern you are usingthe tools behave the same. Lets say you have created a square on screen and you want to color it blue. Once you select it, here are the routes you could take. Using the DialogClick the Fill flyout and choose the first icon, Fill Color (hotkey: Shift+F11).
The four faces of the Uniform Fill dialogModels, Mixers, Fixed Palettes, and Custom Palettesare shown in Figure 6.2.
Setting a Default FillThe very first time you create an object, it shows up on screen with a black outline and no fill at all (unless its a string of text, in which case it is the oppositeblack fill and no outline). You can change this. If you would rather have your newly created objects take on a light-gray fill, cyan, or even just solid white, you can change DRAWs defaultseither for the current session or for all time.
Using the On-Screen PaletteFind the color blue you want and click it or find the color blue and drag it on top of the object. At first, we thought that this drag-and-drop-a-color feature, introduced in DRAW 8, was just a gimmick. After all, why would you want to perform a click-drag-and-drop to assign a color when you could just click? But then we discovered its value: when you have lots of objects to fill with different colors. The advantage that the drag-and-drop method enjoys over the conventional is its ability to fill an object that isnt selected. So, if you had five different objects that each needed its own color, you could do a bunch of drag-and-drops without having to stop and select each object. Having said that though, we find that to be its only virtue. If you need to select a color that is not in the current palette, see the section, All about Palettes.
|
|
||||||||||||||||||||||||||||||||||||||||||||
|