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Mastering CorelDRAW 9

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Front Parallel (Isometric)

The lines of this extrusion type head toward us.

Depth

This is a simple measurement of the length of the extruded shape. The higher the number, the more the shape heads toward its theoretical vanishing point (discussed next). The following graphic gives you a good idea of how depth affects a simple backward-moving extrusion.

In the six objects shown on the previous page, we changed only the Depth setting. The maximum depth is 99—that indicates the object is all the way to the vanishing point.

You can change the depth of an extrusion by using the property bar or by sliding the thin bar on screen. We’re pointing to it here.

And now you know how to make a conehead...

The Vanishing Point

This is an artist’s term to describe the point on the horizon where parallel lines appear to meet. By controlling the vanishing point, you determine in which direction the extrusion recedes. You can adjust this from the property bar or by moving the big × that emanates from the object when you activate the Extrude tool.

In an isometric form, the × has a slightly different function. You still manipulate it on screen with the mouse, but since isometrics don’t “vanish,” the × is used to determine the depth and angle of the extrusion. Wherever you place the × is where the center of the extruded face will appear. For this reason, parallel extrusions have no numerical depth controls.

The tricky thing about the vanishing point (Corel uses VP for short on the property bar) is your option to make it relative to the object, or relative to the page itself. Here’s the difference.

VP Locked to Object

This setting indicates that the vanishing point is determined with respect to the object itself. It doesn’t care about other objects on the page. If you move this object, its extrusion looks the same; the vanishing point moves with it.

VP Locked to Page

This setting holds a vanishing point to the same place on the page, irrespective of the object’s position. If you lock the vanishing point to the page and then move the object, its extrusion changes—it adjusts to continue extruding out to the same position on the page.

You can also use the vanishing point of another object. You can copy the vanishing point from another object, or establish that two or more objects share the same vanishing point. Copying a vanishing point is not the same as sharing—after copying a vanishing point, objects are not tied to the same destiny. But when they share a vanishing point, they are. Copying and sharing vanishing points are performed via the Vanishing Point Properties drop-down list from the property bar. Remember the order: (1) Select the object whose vanishing point you want to change. (2) Choose Copy or Share from the drop-down. (3) Click the object whose existing vanishing point you want to use.


NOTE If you copy a vanishing point, you are not also copying its orientation (i.e., Locked to Object or Locked to Page). That remains a separate setting.

Figure 15.3 shows nine extruded cylinders, all sharing the same vanishing point—that of the cylinder in the center. If we were to change the vanishing point of the center cylinder, the other eight would promptly follow.

If you want to stop sharing a vanishing point, just select the desired object and choose VP Locked to Object.


FIGURE 15.3  Nine objects, one vanishing point

Rotation

Rotating an extrusion produces some of the most dramatic effects of all. Once you create an extrusion, DRAW extrapolates what the objects on the other side would look like. When you rotate the object, you see what DRAW has conjured up.

To watch rotation in action, we’re going to return to the gear that we created with the Trim tool in Chapter 11. You can download Gear.cdr from the Sybex Web site. To refresh your memory, we created lots of little circles, used the Blend tool to distribute them around one big circle, and used Trim to cut into the big circle.

We also drew a medium-sized circle and combined it with the big circle to create the hole in the middle. Here we go:

1.  Select the gear and activate the Extrude tool.
2.  With your cursor somewhere inside, click and drag out from the interior, in any direction.
3.  Set the depth to about 5.


There are rotation controls on the property bar, if you need to rotate an object to a precise angle, but otherwise, it’s easier to use the on-screen controls.
4.  With the gear selected, click a second time on it.
In rotation mode, you will see two different cursor shapes:
  The one that looks like a horseshoe is for spinning the object around its center—the so-called z-axis. You get this if your cursor is outside of the dotted red circle.
  The one that looks like an atom and an electron is for rotating the object on any and all of its three axes. You get this if your cursor is inside of the dotted circle, as shown here.

5.  Move inside the red circle and begin rotating. The effect is instantaneous; whenever you stop, DRAW recalculates how the object would appear from that position.


Here are the rules for rotating extrusions:
  You cannot rotate an isometric extrusion—only the ones created with perspective (Big Back, Small Front, etc.).
  You cannot rotate an extrusion whose vanishing point is locked to the page. It must be locked to the object.
  Once you rotate an extrusion, you can no longer adjust its vanishing point. So make sure the vanishing point is set correctly first, then rotate.


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