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Mastering 3D Studio MAX R3

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Output Size

The Output Size section is also fairly straightforward, containing the pixel dimensions of the rendered image. The default is the Custom size option, with the standard preset buttons to the right. The drop-down list offers many other preset sizes.

The main difference between using the Custom output size and using these presets is that Custom has the option of setting a camera aperture width, but the aperture width of the presets is defined by the format type. Table 11.1 describes the use of the various aspect ratios, along with their aperture width.

Table 11.1: USES OF OUTPUT SIZE OPTIONS
Output Size Use
Custom Standard presets or user-defined; user-defined aperture width
35mm 1.33:1 Full Aperture (cine) Motion picture film; 24mm aperture
35mm 1.37:1 Academy (cine),
35mm 1.66:1 (cine),
35mm 1.75:1 (cine),
35mm 1.85:1 (cine)
Motion picture film; 20.955mm aperture
35mm Anamorphic (2.35:1) (Squeezed) Motion picture film, 70mm intended playback shot on 35mm and stretched; 42.57mm aperture
70mm Panavision (cine) Motion picture film; 48.59mm aperture
70mm IMAX (cine) IMAX film; 48.59mm aperture
VistaVision Wide-angle cinematography; 37.719mm aperture
35mm (24mm X 36mm) (slide) Slide film, print graphics; 34.2mm aperture
6cm X 6cm (2 1/4” X 2 1/4”) (slide) Slide film, print graphics; 51.6mm aperture
4” X 5” or 8” X 10” (slide) Stills or print film; 88.9mm aperture
NTSC N. America and Chilé broadcast and industrial video; 20.12mm aperture; pixel aspect 0.900
PAL European broadcast and industrial video; 20.12mm aperture; pixel aspect 1.067
HDTV High-definition television; 20.12mm aperture

Options

The Options section of the Common Parameters rollout consists of eight check boxes that enable or disable certain options during rendering.

Video Color Check replaces any non-NTSC colors with black in the rendering. Force 2-Sided renders both sides of surfaces, whether or not you have assigned a 2-Sided or Double Sided material. Atmospherics, Effects, and Displacement simply turns on or off the rendering for the atmospherics, Render Effects, or displacement maps you have added to the scene. Super Black is used for compositing to render the background as a pure black and the darkest areas of the foreground a less pure black. Render Hidden renders hidden objects. Render to Fields renders to the two separate fields per frame needed for video.

Render Output

The Render Output section is where you choose the type of file output, the name, and the destination of your file. The files button brings up the dialog box illustrated in Figure 11.11. The Save as Type drop-down list in the dialog box gives you the file output options detailed in Table 11.2. You can use all of these file types with animations, but with a still-image file type, you will be outputting a series of stills rather than one movie file. The series will be sequentially numbered (starting with filename0000) for easy transfer into an editing or compositing program or MAX’s Video Post.


FIGURE 11.11  Render Output File dialog box

Table 11.2: AVAILABLE FILE FORMATS IN MAX
File Format Extension(s) Description
Autodesk Flic movie flc, fli, cel 8-bit, animated
Windows AVI movie avi 24-bit, animated
Windows bitmap bmp 8- or 24-bit, still image
Encapsulated PostScript eps, ps Encoded still image for PostScript printers
JPEG (Joint Photographic Experts Group) jpg Compressed still image
Kodak Cineon cin 24-bit still image with printing density options
QuickTime movie mov 24 or 32-bit with alpha channel, animated
PNG (Portable Network Graphics) png 8-, 16-, 24-, or 48-bit color plus alpha channel option and interlace option, still image
RLA (Run-length encoded version A) rla 8 or 16 bits per channel, plus alpha and 8 other optional channels, including Z-Depth, still image
3D Studio MAX RPF (Rich Pixel Format) rpf 8 or 16 bits per channel plus alpha and 12 other optional channels, including Z-Depth; still image
SGI’s image file format rgb 8- or 16-bit color plus alpha channel, still image
Targa tga 16-, 24-. or 32-bit with alpha channel, still image
TIFF (Tagged Image File Format) tif 8-bit grayscale or 24-bit color, still image

When choosing a file format, you will need to consider whether you need an alpha channel. Alpha channels store the transparency information of the pixels for use in compositing. File formats with a fourth 8-bit channel (called 32-bit) give you the ability to store an alpha channel. Some formats allow 16 bits per channel, and some allow you to store an alpha channel with less than 24 bits of color information, so your file format may actually be more or less than 32-bit with its alpha channel.


TIP If you want a single movie file with an alpha channel, your only option is a QuickTime movie. Select Animation, Planar RGB, TGA, TIFF, or None for your compressor, and change your color setting to “Millions of Colors+” in the Compression Setup dialog box. Compression is discussed in more detail in the next section of this chapter.

If you need to use Z-buffer information to take into Discreet effect* for 3D compositing, for example, you will need to use a format like RLA. RLA files will store extra 8-bit grayscale channels of information, including 3D information like Z depth. This allows for advanced compositing. Remember that the rendering still creates two-dimensional arrays of pixels. An RLA file with a Z depth channel simply has an additional 8 bits of information that describe each pixel in terms of its distance from the camera. RLA channels are also supported by Adobe AfterEffects 4.1. RPF files are currently recognized only by MAX’s Video Post. The next version of effect* will likely support them.


NOTE Boboland offers a free MAX script to extract channel information from RLA and RPF files to grayscale images in other file formats. Go to http://www.gfxcentral.com/bobo, click Bobo’s MAXSCRIPTS r3, then ChannelExtractor 0.2 MacroScript Source to download.

After choosing your file type, choosing the save location, and typing in your file name, you can click the Save button to return to the Render dialog box with your file output set.


WARNING Be sure that Save File is checked, especially for an animation. Nothing is worse than waiting for a long rendering only to discover that the hours of painstaking work rendered by your processors was not saved to disk. (Only the last frame will remain in the Virtual Frame Buffer.)


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