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We mentioned it in Chapter 1, and it bears repeating here: the manual skills required to operate DRAW are not hard to acquire. They consist mostly of clicking, double-clicking, and a bit of dragging. Now please dont infer from this that producing beautiful work in DRAW is easy; manual skills and design expertise are two entirely different things. We can help you only a little with the latter, and anyone who claims otherwise should be held in the same regard as those who peddle Internet-based get-rich-quick schemes. But we can get you up and running nicely with the manual skills, and thats what this chapter is all about. Working with ObjectsThere are six ways to place an object into a DRAW file: you can create it yourself; you can import a piece of clipart; you can paste an object from another program by using the Clipboard; you can drag artwork from another application and drop it into DRAW; you can find an item in DRAWs online Symbols library; or you can get an object from DRAWs Scrapbook. Regardless of their origins, all these objects behave the same once they arrive. They are all subject to (drumroll, please) Altmans Laws of DRAW. Altmans Laws of DRAW proclaim the following rights for objects:
Only one type of object is exempt from these laws: bitmap images that are brought into DRAW or converted from existing artwork (discussed later in this chapter). Bitmap images cannot be filled, outlined, or taken apart, but they can be sized, shaped, and rotated. All other objects (all vector objects) follow the CorelDRAW fold. Creating, Moving, and Changing ObjectsIf you have used Windows applications at all, you already know how to create an object, and as we said earlier in the book, you could probably get behind DRAWs steering wheel and drive your way to an ellipse or a rectangle on your first try. The simple click-and-drag maneuver is all thats required. Creating lines and Bézier curves is a bit more involved than creating ellipses and rectangles, and these techniques will get a starring role in subsequent chapters. To get started with objects in DRAW, the only other things you need to know are how the click and double-click work: one click selects objects on the page or colors from the on-screen palette, and a double-click (two quick clicks) selects files from various dialogs (Open, Import, Save, Export, and so forth). Youll always know when an object in a drawing is selected because it exhibits all sorts of growths around its perimeter:
The click-and-drag technique is the handiest maneuver of all. It is responsible for accomplishing many tasks in DRAW:
Click-and-drag is the most flexible way to move objects, but not the most precise. If you need more control over motion, there are a few other places to look. First, visit the Position option of the Transformation docker, reached through Arrange Ø Transformation. This tool enables you to enter coordinates for an objects new position, providing far greater precision than you could accomplish with the mouse, or even a drawing tablet. Another strategy is to use the Ctrl key while dragging an object. When you hold Ctrl as you drag, an object is constrained to move either up and down or side to side, but not both at the same time. The Ctrl key might become your best friend in DRAW because it provides precision in many different situations. For instance:
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