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When a Curve Isnt
a Curve (Yet)
Although its true that all objects created in DRAW have paths and
nodes, not all objects behave the same. As mentioned at the beginning
of the chapter, ellipses, rectangles, polygons, and text strings are given
special status. They have properties that DRAW considers sacred.
Draw a rectangle on your screen, and youll notice a few things.
First, in the status bar, the rectangle is called a rectangle, not just
a curve. DRAW considers practically everything to be a curve (even a straight
line is called a curve), but this object is special. Second, although
this rectangle clearly contains four nodes, the property bar reflects
only rectangle properties, even when you choose the Shape tool. This
rectangle cannot be shaped or node-edited. With the exception of its
corners, which can be rounded, the rectangles shape is sacred.
Ellipses have the same status. The Shape tool cannot be used for node-editing,
but by clicking on the node in an ellipse and dragging it around the circumference,
you can create pie slices and semicircles.
And, as mentioned earlier, when you node-edit a polygon, youll
find total symmetry across all of its sides. Move a node, and the others
move too; add a node, and another is automatically added to each side.
(You can create some nice effects by selecting nodes of a polygon and
spinning them.)
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| TIP The essential properties of ellipses,
rectangles, and polygons remain intact when you use the Shape tool.
You can use the Pick tool to size or even skew them, but you cannot
perform any node-editing.
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Node-editing in text strings is somewhat more involved, but the techniques
follow the same dynamic as with ellipses, rectangles, and polygons. Node-editing
a character or group of characters is akin to local text formatting: you
can adjust letter spacing, control baseline shift, and work with basic
formatting, such as typeface, style, and size.
In Figure 4.11, the last few characters are crying out to be shifted
to the lefta perfect job for the Shape tool. The figure shows that
the string erned is already selected, and a simple drag or
nudge to the left will close the gap between letters.
FIGURE
4.11 When used with text, node-editing can kern
and format selected characters.
In none of these sacred objects can you add a node, shape the path between
nodes, or change the basic properties of the object. Rectangles must have
four corners, ellipses must have a single curve, and text strings must
have a full character set and typeface formatting.
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| NOTE If ever theres a time to use
Nudge or the Ctrl+drag combination to constrain movement, its
when youre kerning characters. For instance, when moving the
text string in Figure 4.11 closer to the other characters, it is of
paramount importance that you keep it aligned to the baseline. You
can ensure this by pressing Ctrl while you drag the characters to
the left. If you forget to use Ctrl and you suspect that the selected
characters have wandered off the baseline, make repairs using the
Align to Baseline command from the Text menu.
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Converting
Objects to Curves
But my, how quickly the mighty can fall from grace. It takes but a single
mouse click to knock these privileged classes down a peg. The command
responsible for the demotion is Convert to Curves, on either the property
bar or the Arrange menu. Apply this command to a selected rectangle, and
you reduce it to a plain old curve. Haunt a circle with it, and you can
then add a dozen nodes and disfigure the circle for life. Impose it upon
a string of text, as shown in Figure 4.12, and youll never again
be able to edit the text.
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| WARNING Before you convert a text string
into a collection of curves, make sure the text says what you want
it to say. Once converted, there is no turning back (except with Undo).
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In each of these events, the object (or string of text characters) becomes
a collection of paths and nodes. As Figure 4.12 shows, former text characters
get no respect. Once you use Convert to Curves, their basic shapes and
outlines can be freely altered.
Step by Step: a Potpourri
of Tracing Options
The most important lesson you can learn about the Shape tool may be this:
You dont need to make a curve perfect the first time! Nodes
and paths are forever editable and changeable and can always be reshaped
later. It is usually better to rough out a general shape, and then go
back and clean it up (especially if you use our recommended technique
during the roughing-out phase). Trying to make it perfect the first time
will likely take you much longer than it will to make two passes.
FIGURE
4.12 This text is no longer textits
a curve and can be treated like any other curve.
At this point, we want to remind you of the mission of this book: its
not to make you a master illustrator, but rather to help you add confidence
and skill to your existing sense of design. Based on watching both new
and experienced users fumble with node-editing and Bézier curve drawing,
we believe the best course of action is a combination of the following
three strategies:
- Lay down the basic shape of the curve as
simply as you can.
- Concentrate on placing nodes correctly.
- Draw lines first; convert them to curves
later.
Imagine an artist formulating an idea for a sketch. How fastidious do
you think he or she would be at this early stage? Many artists use the
back of an envelope or the margins of the daily newspaper to sketch out
their ideas. When starting out, the artist wants merely to collect thoughts,
dump ideas, and catch the muse. Making the work perfect comes
later. And so should it be with you, the DRAW usereven more so,
as todays electronic tools make it easier than ever to change your
mind and adjust elements.
In the following exercises, we look at several different strategies for
tracing a shape. Tracing an existing shape is an essential activity in
DRAW, not to mention an outstanding way to practice your skills. These
exercises use the file seagull.jpg (see Figure 4.13) found
on the companion Web page for this book on the Sybex Web site (www.sybex.com).
Your mission is to re-create this bird, as faithfully as you can, using
the tools covered in this chapter. When you import the seagull to DRAW,
it will serve as a tracing template for you to place underneath
your work.
FIGURE
4.13 You can learn a lot about object shaping
from this bird.
Where Do
the Nodes Go?
To answer this question, we are reminded of the wonderful quote from
Dr. Albert Einstein, who declared, with reference to nothing in particular,
All things in life should be as simple as possible, but no simpler.
This is gospel in the annals of freehand sketching or tracing. If you
create too many nodes and curve segments, your sketch will be bumpy. If
you dont use enough nodes, your sketch will lack accuracy and detail.
Your success as a sketch artist in DRAW rests significantly on your ability
to recognize where nodes belong. You wouldnt be far off by concluding
that a node needs to be placed at the points where a curve turns a corner,
and indeed, many corners need a node. But to be technical, nodes belong
at the points along a path where the shape changes direction, and by that
we mean where it changes from clockwise to counterclockwise, and vice
versa. If you choose the right node type, you can describe almost any
type of shape, as long as it goes in just one direction.
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