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In this chapter, we introduce what will become a familiar refrain. Graphic drawing programs have become so sophisticated, it is all too easy to lose sight of one important fact: despite all the flash, sizzle, and power, the electronic drawing canvas remains a two-dimensional environment. Despite all illusions to the contrary, Corel-DRAW lives in a flat universe, in which objects can be either in front or in back, but nothing in between. Objects cannot go through other objects, and there is no such thing as an object being further away from another, or taller, or shorter, or fatter. There is just a height and a width and an in front of and a behind. Now that we have said that, we will also tell you that this chapter, and the six that follow, will do everything possible to make you believe otherwise. DRAWs special effects, when used strategically and wisely, can achieve stunning realism. They can make you believe that you are working in a three-dimensional CAD program. You know better, but you might be fooled sometimes. This chapter looks at one of the tamer effects, to be frank. Perspective offers a method of distorting an object or group of objects to create the illusion of distance. The operative word is illusion... Adding PerspectiveUnlike blends and extrusionstwo effects which actually add new elements to a drawingperspective is a distortion to existing objects. Perspective is designed specifically to create a sense of dimension relative to a particular viewpoint. To add a perspective, select an object or group and go to Effects Ø Add Perspective. This is one of the few tools that has not been given a spot on the Interactive Effects flyout, but thats an unfair demotion: Add Perspective has been an interactive tool for years now. It was the first of the interactive tools. Thats because its so simple to use, thats all you do: work interactively with a few controls on screen. If you know how to node-edit with the Shape tool, you know how to add perspective. In fact, you use the Shape tool for applying perspective, and as far as DRAW is concerned, all youre doing is a bit of node-editing. But instead of shaping the actual nodes and paths of an object, you are shaping its viewpoint. You are determining the angle from which the object is viewed. And when used capably, that can make all the difference in the world...even a two-dimensional world. Adding perspective to a drawing is quite easy. Follow these steps and see for yourself:
Thanks to Perspective, this view from above a road or airline landing strip appears much more realistic. Undo the perspective with Ctrl+Z and try applying different perspectives.
One-Point PerspectiveThe simple roadway shown in the preceding exercise is an example of one-point perspective. One-point perspective gives the impression that the object is receding from view in a single direction. You create one-point perspective when you drag the perspective handles vertically or horizontally, but not both. The × above the object is the hypothetical vanishing point that appears while you are applying or editing a perspective. Because this point represents the theoretical spot toward which the object is receding, it is normally very far away from the actual object. To see it, you might have to zoom out with F3 a few times. Once it is visible, you will see the vanishing point move as you drag the handles. You can also move the vanishing point itself, as an alternative to moving the handles.
Two-Point PerspectiveRemember that one-point perspective is maintained only if all handle-dragging is confined to either horizontal or vertical movements. You will still have a one-point perspective even if you move all four handles ,if they have all been moved along the same axis. Two-point perspective involves motion along two planes, so objects appear to be receding in two directions at once. You can achieve this by dragging one handle up or down and another handle left or right, or by dragging one handle in a diagonal direction.
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